GUIDE 06

Idle, Dispatch & Energy optimisation

In a game that caps you at four runs a day, your real income doesn't come from combat — it comes from idling.

Last updated: 8 August 2026

1. The idle gold formula

Idle gold accrues per second, at a rate determined by:

So three things drive idle income: your level, how deep a region you're working, and which stage of it. In concrete numbers:

SituationPer secPer hour8 hrs (full)
Level 10 · Green Fields stage 11.0 G3,60028,800
Level 20 · Barren Desert stage 11.5 G5,40043,200
Level 20 · Ruined Castle stage 12.6 G9,45075,600
Level 40 · Ruined Castle stage 56.1 G21,900175,300
Scroll Dungeon territory screen showing dispatch rewards, map selection and hero deployment slots
The Territory screen. Nothing accrues until you press Select Dispatch Map — the most commonly missed source of income.
For comparison — a single stage clear pays roughly 1,000–1,500 gold. Burning all four daily Energy gets you about 6,000, while eight hours of idling returns several times that. However hard you grind, skipping your idle collection puts you behind.

2. The eight-hour cap — your biggest leak

Idle gold accumulates for a maximum of eight hours. After that it simply stops, and every hour beyond is thrown away.

Logging in once a day means collecting eight hours out of twenty-four and discarding sixteen. Your income drops to a third of what it could be.

A login rhythm that works

Put the Energy cycle (6 hours) and the idle cap (8 hours) together and two to three logins a day is ideal.

WhenWhat to do
MorningCollect idle · collect dispatch · spend the Energy that regenerated overnight
EveningCollect idle · re-assign dispatch · spend Energy
Before bedAlways collect idle — the meter has to be empty for the full eight hours to accrue

That last line matters most. If you don't clear the meter before sleeping, nothing stacks on top of what's already there and most of the night is wasted.

3. Territory dispatch — a second idle line

The Territory button on the Battle tab opens the dispatch system. It accrues separately from idle rewards.

The most common leak — going days without ever picking a dispatch map. If you haven't opened the Territory screen and chosen one, this income stream is sitting at zero. It's a one-time setup, so check now.

Because dispatch also pays out gear, it doubles as a supply of fusion material. It keeps accruing on days you have no Energy to spend.

4. Not wasting Energy

Energy caps at 4 and refills one per 6 hours. There's a trap hidden in that.

Energy overflow — while you're at maximum, the refill timer doesn't advance. Sitting on a full bar of four wastes every hour it stays full. Ideally you log in and spend before hitting the cap.

A full bar takes 24 hours to fill, so logging in every 12 hours and spending two avoids overflow entirely. That lines up neatly with the morning-and-evening rhythm above.

Raising your Energy ceiling

MethodEffect
Energy Cap card+1 maximum Energy (Hero tier)
Energy Regen cardShorter refill interval, up to 60%
Energy packsInstant refill with gems — can exceed the cap
Rewarded adFull refill when Energy runs out (optional)

Maxing Energy Regen at 60% cuts the interval from 6 hours to 2.4, taking daily natural regen from 4 up to 10. It's less visible than a combat card, but over time it's the single biggest accelerator in the game.

5. Priorities for raising idle income

  1. Work a deeper region — each region step adds +0.5 to the progress multiplier. Green Fields (1.0) versus Ruined Castle (3.5) is a 3.5× gap. Purely for idle rate, farming early regions is a loss.
  2. Main the Dwarf — the gold bonus applies to idle rewards too. See the hero guide.
  3. Idle Boost card — +5% per level, and it's Advanced tier so it opens relatively early.
  4. Golden Hand card — Legendary tier, +12% per level.
  5. Accumulate stages — even within one region, each stage adds another +0.2.
In short — collect before bed, confirm a dispatch map is set, and park yourself in the deepest region you can clear. Those three habits alone swing your gold income several times over.