In a game that caps you at four runs a day, your real income doesn't come from combat — it comes from idling.
Last updated: 8 August 2026
Idle gold accrues per second, at a rate determined by:
(5 + level × 2) × progress multiplier × (1 + 0.05 × Idle Boost) ÷ 601 + (region number − 1) × 0.5 + (stage − 1) × 0.2So three things drive idle income: your level, how deep a region you're working, and which stage of it. In concrete numbers:
| Situation | Per sec | Per hour | 8 hrs (full) |
|---|---|---|---|
| Level 10 · Green Fields stage 1 | 1.0 G | 3,600 | 28,800 |
| Level 20 · Barren Desert stage 1 | 1.5 G | 5,400 | 43,200 |
| Level 20 · Ruined Castle stage 1 | 2.6 G | 9,450 | 75,600 |
| Level 40 · Ruined Castle stage 5 | 6.1 G | 21,900 | 175,300 |
Idle gold accumulates for a maximum of eight hours. After that it simply stops, and every hour beyond is thrown away.
Put the Energy cycle (6 hours) and the idle cap (8 hours) together and two to three logins a day is ideal.
| When | What to do |
|---|---|
| Morning | Collect idle · collect dispatch · spend the Energy that regenerated overnight |
| Evening | Collect idle · re-assign dispatch · spend Energy |
| Before bed | Always collect idle — the meter has to be empty for the full eight hours to accrue |
That last line matters most. If you don't clear the meter before sleeping, nothing stacks on top of what's already there and most of the night is wasted.
The Territory button on the Battle tab opens the dispatch system. It accrues separately from idle rewards.
Because dispatch also pays out gear, it doubles as a supply of fusion material. It keeps accruing on days you have no Energy to spend.
Energy caps at 4 and refills one per 6 hours. There's a trap hidden in that.
A full bar takes 24 hours to fill, so logging in every 12 hours and spending two avoids overflow entirely. That lines up neatly with the morning-and-evening rhythm above.
| Method | Effect |
|---|---|
| Energy Cap card | +1 maximum Energy (Hero tier) |
| Energy Regen card | Shorter refill interval, up to 60% |
| Energy packs | Instant refill with gems — can exceed the cap |
| Rewarded ad | Full refill when Energy runs out (optional) |
Maxing Energy Regen at 60% cuts the interval from 6 hours to 2.4, taking daily natural regen from 4 up to 10. It's less visible than a combat card, but over time it's the single biggest accelerator in the game.
+0.5 to the progress multiplier. Green Fields (1.0) versus Ruined Castle (3.5) is a 3.5× gap. Purely for idle rate, farming early regions is a loss.+0.2.